N1ghtmare Studios

Made in the dark.Bring a light.

An independent game studio from Sweden, building dark fantasy games with deep systems and hard choices.

Games

Warpack key art
Coming soon to Steam · Demo at Next Fest in October

Warpack

Auto-battler · Roguelite · Asynchronous PvP · PC

Build a warband from a shop, fit it into a backpack that never has enough room, then send it out to fight the armies other players have left behind. Every battle is a puzzle you solved twenty seconds ago.

  • The backpack is the build. Space, adjacency and shape matter as much as what you bought.
  • Fight real warbands. Opponents are ghost armies built by other players. No waiting for a match.
  • Four factions to master, and a fifth marching in behind them.
  • Runs last minutes, not evenings. Lose, learn the counter, go again.
Warpack: a battle in progress Warpack: the shop and backpack Warpack: commanders facing off Warpack: victory recap

About

One person, and a very long list.

N1ghtmare Studios is a one-person studio based in Sweden. Design, code, art direction, audio and everything else lands on the same desk, which means the games get made the way they were imagined, and nothing gets watered down in a meeting.

The through-line is dark fantasy with real systems underneath: simulations you can learn, builds you can break, and choices you can regret. No live-service treadmill. No pay-to-win. You buy the game, you own the game.

The Lab

Some things we build just to watch them move.

Tendril is a living Physarum simulation: hundreds of thousands of agents sensing, turning and laying trails, all running on your GPU right now, in this browser. Draw with a mouse or a finger and the colony follows your hand. It began as an experiment on a phone; pieces of it are quietly growing into whatever comes next.

Coil is a knot made of a hundred thousand points. Nothing is loaded: no mesh, no texture, not one image. Every dot solves its own place on the curve from an equation, sixty times a second. Change how many times it winds and the shape becomes a different knot entirely, and where the front and the back overlap the dots interfere and the whole thing shimmers.

Bleed is a fluid, solved properly. Pressure, vorticity and buoyancy on a real grid, sixty times a second, with a lighter liquid forced up through a heavier one. Nothing about the fingers is drawn or scripted: a flat boundary between heavy over light cannot hold, because wherever the light pushes through, the way through gets easier. Put a finger in it and the fluid remembers where your hand went.

Press & Creators

Yes, you may cover our games.

Content creators, streamers and press have full permission to record, stream and monetise videos of any N1ghtmare Studios game, including the demo and any pre-release build. No separate licence is needed. Go ahead.

For review keys, assets, or interview requests, email contact@n1ghtmarestudios.com. Please put the game's name in the subject line.