Made in the dark.Bring a light.
An independent game studio from Sweden, building dark fantasy games with deep systems and hard choices.
Games
Build a warband from a shop, fit it into a backpack that never has enough room, then send it out to fight the armies other players have left behind. Every battle is a puzzle you solved twenty seconds ago.
A blacksmith's apprentice in a world that stopped making heroes. Forge the weapon, then find out what it costs to carry it.
A twin-stick souls-survivor set in the same world as Soulsmith. The waves come, the bosses fall, and every bone you take home is currency.
Small things we build between the big ones. Free, no install, no accounts. They run in the browser on whatever you are holding. Send one to someone who thinks they are better at it than you.
A soul adrift in the dark. Tap to lift it, thread the bone spires, and see how far it gets before the light goes out.
Drag to move. The soulfire picks its own targets. Walk over the bones the dead leave behind, spend them on something unreasonable, and see how long the arena lets you stand.
Strike the hot steel on the beat. The truer the blow, the finer the blade. Three ruined strikes and it cracks for good.
Want to see how the graphics are made? The Lab is open.
Several projects sit further back in the pipeline. They get announced when they are worth announcing, and not a day before.
About
N1ghtmare Studios is a one-person studio based in Sweden. Design, code, art direction, audio and everything else lands on the same desk, which means the games get made the way they were imagined, and nothing gets watered down in a meeting.
The through-line is dark fantasy with real systems underneath: simulations you can learn, builds you can break, and choices you can regret. No live-service treadmill. No pay-to-win. You buy the game, you own the game.
The Lab
Tendril is a living Physarum simulation: hundreds of thousands of agents sensing, turning and laying trails, all running on your GPU right now, in this browser. Draw with a mouse or a finger and the colony follows your hand. It began as an experiment on a phone; pieces of it are quietly growing into whatever comes next.
Coil is a knot made of a hundred thousand points. Nothing is loaded: no mesh, no texture, not one image. Every dot solves its own place on the curve from an equation, sixty times a second. Change how many times it winds and the shape becomes a different knot entirely, and where the front and the back overlap the dots interfere and the whole thing shimmers.
Bleed is a fluid, solved properly. Pressure, vorticity and buoyancy on a real grid, sixty times a second, with a lighter liquid forced up through a heavier one. Nothing about the fingers is drawn or scripted: a flat boundary between heavy over light cannot hold, because wherever the light pushes through, the way through gets easier. Put a finger in it and the fluid remembers where your hand went.
Press & Creators
Content creators, streamers and press have full permission to record, stream and monetise videos of any N1ghtmare Studios game, including the demo and any pre-release build. No separate licence is needed. Go ahead.
For review keys, assets, or interview requests, email contact@n1ghtmarestudios.com. Please put the game's name in the subject line.