| Online key |
A one-way hash (salted SHA-256) of your Steam ID. If you play outside Steam, a hash of a device identifier instead. We never store the Steam ID or the device identifier themselves. |
To tell your uploads apart from everyone else's, keep you from fighting your own armies, give you one ladder row, and block cheaters. |
As long as the rows it sits on, see below. |
| Your name |
Your Steam persona name. Outside Steam: a name you typed in Settings, or one the game made up for you. |
Shown to the players who fight your army (the matchup screen, the recap) and on the ladders. |
With the ghost army, ladder row or match record it is on. |
| Ghost armies |
The army you fielded: units, levels, items, commander, faction, formation, the round, your wins in that run, your rating, the season and the arena you chose, plus the game version. |
Other players fight it. This is the multiplayer. |
Up to 14 days, then deleted automatically. |
| Ladder rows |
Your name, faction, season, rating, peak rating, tier, title, crowns and the commander you earned them with. |
The RANKS screen in the game. |
While that season's ladder is shown in the game, and at most twelve months. |
| Match records |
For every fight: both armies as fielded, the random seed and the result, the round and your run's record, your rating at the time, gold, the cards you picked that run, fight length, and the game settings in force (text size, battle speed, whether you played on a Steam Deck), together with your operating system version, the game version and the time. |
Balancing the game, tuning matchmaking, finding bugs and spotting impossible armies or gold (cheating). Every balance patch is measured on these records. |
Up to six months, then deleted. We keep aggregate statistics that no longer identify anyone. |
| IP address |
Our hosting providers see your IP address to deliver the data, as any server does. |
Delivery and abuse protection. We do not store it in our own tables. |
In the providers' own logs, under their policies. |